Charles Jameson
There has been much discussion about the use of computer games to engage students in academic learning. A variety of attempts have been made to create computer games that add educational value to these highly successful commercial products. However, efforts to translate the gaming culture to an educational context have not always been successful. Several new, console-based games offer a fresh approach to this issue by focusing on the enjoyment to be found in the process of play rather than the often aggressive pursuit of end goals.
View Article...
James Paul Gee, Michael H. Levine
Schools should consider the value of digital resources in promoting both the development of literacy skills and student engagement with literacy – Educational Leadership.
View Abstract...
Sandra Frid, Melanie Smith, Len Sparrow, Sue Trinidad
Despite common perceptions, many new graduates are able to find employment in metropolitan schools – Education in Rural Australia.
View Abstract...