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Curriculum & Leadership Journal
An electronic journal for leaders in education
ISSN: 1448-0743
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Computer games in classrooms

Charles Jameson
Project Manager, Curriculum Corporation

There has been much discussion about the use of computer games to engage students in academic learning. A variety of attempts have been made to create computer games that add educational value to these highly successful commercial products. However, efforts to translate the gaming culture to an educational context have not always been successful. Several new, console-based games offer a fresh approach to this issue by focusing on the enjoyment to be found in the process of play rather than the often aggressive pursuit of end goals.


Subject Headings

Computers in society
Information and Communications Technology (ICT)