Rules for games, school and in the community: Activity 3

  1. As a class, brainstorm places in and around the school/local community that have rules. For example:
    • the art room
    • the library
    • the playground equipment
    • the school car park
    • the school crossing.

    Either as a whole class, in small groups or in pairs, students record rules that apply to places in and around the school/local community onto coloured card. On separate pieces of coloured card, students record the reason/purpose for the rule. Laminate the coloured cards.

    Ask a parent/helper to take small groups or pairs of students to the places in and around the school/local community that students have identified. Use a digital camera to take a photograph of the location. Print out and laminate the photographs.

  2. Students can play a matching game. Can students correctly match the place, the rule and the reason for the rule?

    Ask the students the following questions.

    • Do some places in and around the school/local community have the same rules?
    • Do some places in and around the school/local community have the special rules?
    • Who made the rules for the places in and around the school/local community?
    • What would happen if these places did not have rules?

Reflection

  1. Using Post-it notes, students record the purpose of rules:
    • in games
    • in the classroom
    • at school and the wider community.
  2. String or skipping ropes can be used to make three large overlapping circles (Venn diagram). Students begin by placing their ideas in each of the three circles. The overlapping sections of the Venn diagrams show what the rules for games, the classroom and school/local community have in common.

Introduction | Activity One | Activity Two | Activity Three

Venn diagram