Rules for games, school and in the community: Activity 2

  1. Read Boss for a week – the story of a girl named Caroline who dreams of being the boss for a week, and making the rules for everyone else (including the adults) to follow – to the class.

    Either as a whole class, or in rotational groups, explore questions that focus on rule-makers, fair and unfair rules, and rights and responsibilities. Coloured hats can be used to focus student thinking.

    White hat

    • Make a list of Caroline’s rules for the home.
    • Make a list of classroom rules.
    • Who makes the rules in the classroom?

    Red hat

    • How do you think Caroline felt before she made her rules?
    • How do you think Caroline felt after she made her rules?
    • How do you feel if a classroom rule is fair?
    • How do you feel if a classroom rule is unfair?

    Yellow hat

    • How do the rules in the story benefit Caroline?
    • How do the rules benefit everyone in the classroom?
    • What are the good things about/advantages of having rules?

    Black hat

    • What is wrong with Caroline’s rules?
    • What is wrong with having no classroom rules?
    • What are the bad things about/disadvantages of having rules?

    Green hat

    • How did Caroline make her rules?
    • How can problems/difficulties in the classroom be overcome?
    • Apart from having a boss, how else could decisions about how to do things be made?

    Blue hat

    • What are your rights in the classroom?
    • What are your responsibilities in the classroom?
  2. As a class, have a discussion about how classroom rules could be created or reviewed. Focus on:
    • fair and unfair rules
    • rights and responsibilities
    • the purpose of the rule.

    Record each rule on an A3 sheet of paper. In pairs or small groups, students can use a variety of media (coloured pencils, paint, construction materials) to illustrate their classroom rules.

Introduction | Activity One | Activity Two | Activity Three